#region ================== Copyright
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class ColorMap
{
#region ================== Constants
#endregion
#region ================== Variables
private PixelColor[] colors;
#endregion
#region ================== Properties
public PixelColor this[int index] { get { return colors[index]; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public ColorMap()
{
colors = new PixelColor[34 * 256];
for(int i = 0; i < 34 * 256; i++)
{
// Set colors to gray
colors[i].r = 127;
colors[i].g = 127;
colors[i].b = 127;
colors[i].a = 255;
}
}
// Constructor
public ColorMap(Stream stream, Playpal palette)
{
BinaryReader reader = new BinaryReader(stream);
var colors = new List();
// Read all palette entries
stream.Seek(0, SeekOrigin.Begin);
while (stream.Position < stream.Length)
{
// Read colors
var index = reader.ReadByte();
if (index < palette.Length)
{
var color = palette[index];
colors.Add(color);
}
else
{
colors.Add(PixelColor.Transparent);
}
}
this.colors = colors.ToArray();
}
#endregion
#region ================== Methods
public Bitmap CreateBitmap() {
var width = 256;
var height = (int)Math.Ceiling((float)colors.Length / 256);
var bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int index = width * y + x;
if (index < colors.Length)
{
bitmap.SetPixel(x, y, colors[index].ToColor());
}
}
}
return bitmap;
}
#endregion
}
}