#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.Geometry { public sealed class LinedefAngleSorter : IComparer { // Variables private readonly Linedef baseline; private readonly bool front; private readonly Vertex basevertex; // Constructor public LinedefAngleSorter(Linedef baseline, bool front, Vertex fromvertex) { // Initialize this.baseline = baseline; this.basevertex = fromvertex; // Determine rotation direction if(baseline.End == basevertex) this.front = !front; else this.front = front; // We have no destructor GC.SuppressFinalize(this); } // This calculates the relative angle between two lines private double CalculateRelativeAngle(Linedef a, Linedef b) { // Determine angles double ana = a.Angle; if(a.End == basevertex) ana += Angle2D.PI; double anb = b.Angle; if(b.End == basevertex) anb += Angle2D.PI; // Take the difference from angles double n = Angle2D.Difference(ana, anb); // Get line end vertices a and b that are not connected to basevertex Vector2D va = (a.Start == basevertex ? a.End.Position : a.Start.Position); Vector2D vb = (b.Start == basevertex ? b.End.Position : b.Start.Position); // Check to which side the angle goes and adjust angle as needed double s = Line2D.GetSideOfLine(va, vb, basevertex.Position); if(((s < 0) && front) || ((s > 0) && !front)) n = Angle2D.PI2 - n; // Return result return n; } // Comparer public int Compare(Linedef x, Linedef y) { // Calculate angles double ax = CalculateRelativeAngle(baseline, x); double ay = CalculateRelativeAngle(baseline, y); // Compare results /* if(ax < ay) return 1; else if(ax > ay) return -1; else return 0; */ return Math.Sign(ay - ax); } } }