using System; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Windows; namespace CodeImp.DoomBuilder.SoundPropagationMode { public partial class ColorConfiguration : DelayedForm { public ColorConfiguration() { InitializeComponent(); highlightcolor.Color = BuilderPlug.Me.HighlightColor; level1color.Color = BuilderPlug.Me.Level1Color; level2color.Color = BuilderPlug.Me.Level2Color; nosoundcolor.Color = BuilderPlug.Me.NoSoundColor; blocksoundcolor.Color = BuilderPlug.Me.BlockSoundColor; } private void okbutton_Click(object sender, EventArgs e) { BuilderPlug.Me.HighlightColor = highlightcolor.Color; BuilderPlug.Me.Level1Color = level1color.Color; BuilderPlug.Me.Level2Color = level2color.Color; BuilderPlug.Me.NoSoundColor = nosoundcolor.Color; BuilderPlug.Me.BlockSoundColor = blocksoundcolor.Color; General.Settings.WritePluginSetting("highlightcolor", highlightcolor.Color.ToInt()); General.Settings.WritePluginSetting("level1color", level1color.Color.ToInt()); General.Settings.WritePluginSetting("level2color", level2color.Color.ToInt()); General.Settings.WritePluginSetting("nosoundcolor", nosoundcolor.Color.ToInt()); General.Settings.WritePluginSetting("blocksoundcolor", blocksoundcolor.Color.ToInt()); this.Close(); } private void resetcolors_Click(object sender, EventArgs e) { highlightcolor.Color = new PixelColor(255, 0, 192, 0); level1color.Color = new PixelColor(255, 0, 255, 0); level2color.Color = new PixelColor(255, 255, 255, 0); nosoundcolor.Color = new PixelColor(255, 160, 160, 160); blocksoundcolor.Color = new PixelColor(255, 255, 0, 0); } } }